DevLog #5 - ...and the world keeps turning
The week in review!
Has it been another week already? Time flies by so quickly nowadays…
What happened?
This week was rather slow - also no video essay this time. Basically not much time due to day job and life in general, but some things kept churning along in the background. This would be:
Translations
We changed the system to our “automatic Translation” system - which means that we do not specify the strings we want to translate in code by hand, but simply tag them and have the engine go through each element and decide “hey, there’s a tag, let’s give this to the translation server!”. This sadly also lead to the discovery of a little bug within the engine. As this was deemed “unfixable” I had to implement a simple workaround, nothing world-shattering, but confusing non-the-less.
Plant animations
The growing animations should now be implemented aswell, based on the selected seed.
Future
There are quite some tasks left to finish, like hooking up the shop properly, making the plants drop multiple items, the sales logic and non-base-size tiles, so we’ll chip away on those in the weeks to come. Make sure to tune in next time as well!
– Join the Discord server over here - if you got any questions let us know. ;-)
Until next time, Chris
Dundel & Chris' Pixeling Farm
A chill game about a farmer, his pig, and crops.
Status | In development |
Authors | KuhnChris, Dundel |
Genre | Simulation |
Tags | Animals, Casual, Economy, Farming, Pixel Art |
More posts
- DevLog #7 - Not much to seeFeb 23, 2022
- DevLog #6 - TomatoesFeb 14, 2022
- DevLog #4 - Once upon a timeJan 30, 2022
- DevLog#3 - Loads of small updatesMar 16, 2021
- DevLog#2 - Laying out the foundationMar 01, 2021
- DevLog#1 - The journey startsFeb 21, 2021
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